Allows arbitrary transforms to be easily applied to hands in the Leap Frame
This plugin doesn't require THREE.js or the rigged hand, but works with both.
configuration:
if transform is set, all other properties will be ignored
transform: a THREE.Matrix4 directly. This can be either an array of 16-length, or a THREE.matrix4
quaternion: a THREE.Quaternion
position: a THREE.Vector3
scale: a THREE.Vector3